Archive for the 'Mildly amusing' Category

Never have so many bison…

Posted in Mildly amusing, Photography, Writing on March 2nd, 2007

I hadn’t been over to Setharoo’s blog in way too long, and Lo! and Behold!, his most recent post is a pointer this this absolutely wonderful Wikipedia entry. Yup, not only is “Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.” a grammatically and semantically legal sentence (if a bit tricky to wrap my head around), there’s a Wikipedia entry on it. Definitely proof that there’s hope for us all…

And because I’m an added value kinda guy, I’ll leave you with this equally amazing shot by Leviathor of a bison in Yellowstone.
Something special by Leviathor

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And I almost died sleeping!

Posted in Mildly amusing on March 2nd, 2007
You’ll die Mysteriously…

You are a different sort of person and your death will be unexplainable.

‘How will you die?’ at QuizGalaxy.com

I’m pretty excited about officially being “a different sort of person” :-)

The pointer came from Setharoo’s friends.

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Tech support for customers of Gutenberg, Inc.

Posted in Books, Computing, Mildly amusing on February 27th, 2007

This is absolutely hilarious, and spot on in its commentary. It really makes it clear that computers are genuinely more complex than books. The problems he’s having are funny in part because it’s just so ludicrous that his spatial skills would be so poor, since a child or a chimp would easily master the problems that are causing him to lock up. I suspect, for example, that you could set a picture book down in front of nearly every human that’s ever lived, and they would be able to figure out the basic idea fairly quickly. They might be amazed or annoyed by the photos or art or whatever, but the mechanics of the book itself would become fairly clear fairly quickly. Hand them a laptop opened to something like a web browser, however, and I suspect they’d be fairly mystified. And even if they managed to figure out how to click around, it would probably seem totally miraculous, and their mental model for what’s going on would almost certainly be severely broken.

Would it be possible to build a computer that’s as intuitive as a book? Probably not a general purpose computer, although it seems possible that one might be able to construct a computing appliance that’s pretty close in its limited domain.

Big ups to KK for passing along a link to this pointer.

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Going with the flOw

Posted in Art, Computing, Education, Mildly amusing on February 25th, 2007

Flow start up screen

It’s a snowy-stay-inside day (for us anyway), so you might as well play a game. (Unless, of course, you’re in my Software Design class, in which case you ought to be in the lab working like dogs! :->) Consequently, you might want to check out flOw, a free Flash game written as part of Jenova Chen’s MFA thesis.

OK, the idea of a game as part of someone’s MFA thesis means that this thing is probably either going to suck huge or be pretty cool, and while I haven’t played a lot, I’m leaning towards the pretty cool end of the spectrum. The game is apparently based on Mihaly Csikszentmihalyi’s concept of flow. Without having read Chen’s thesis I don’t know exactly what parts of Csikszentmihalyi’s theories are central to the design of the flOw (the game), but it appears from Chen’s mission statement that the key concept is the arguably obvious, but sadly oft-ignored, relationship between challenge and ability:

When the challenge is greater than our abilities, we become anxious and potentially dead. When the challenge is significantly less than that of which we are worthy, we become bored, and potentially dead.

When the balance between challenge and ability is right, we can enter a state of “flow”, where “we feel that we control the activity, our worries and concerns disappear, our subjective experience of time is altered”.

Maintaining the dynamic balance between abilities and challenge is key to the fun experience in work. That is, keeping it dynamic. Making it possible for anyone to find exactly the right amount of challenge needed to engage exactly those abilities needed to access Flow.Which means that when work is fun we have created complex, but negotiable challenges, challenges that allow the individual to engage or disengage, to work harder or work safer.

And while Chen is using game design to explore these ideas, they apply to lots of activities, including writing, programming, driving (and probably flying), playing an instrument, and juggling. Returning to my aforementioned Software Design students, for example, one of the biggest challenges in teaching that class (and many other courses) is successfully negotiating the transition from small, solo activities to large, challenging, group activities. If the projects remain too small and simple, then at least some students won’t be challenged enough to stay focussed and interested, and while they are unlikely to die in the literal (or game) sense, their grades can certainly tank if they drift too much. On the other hand, if we hand them a massive task and just walk away, many students will be overwhelmed by the challenge, have no idea how to even begin the work, and die.

According to Csikszentmihalyi, there are at least four pre-requisites for obtaining a sense of flow:

  • We are up to the activity.
  • We are able to concentrate on the activity.
  • The activity has clear goals.
  • The activity has direct feedback.

In Software Design the first tends to come down to (a) solid prep out of Data Structures, (b) some motivational speaking (they’re often nervous coming into Software Design, and you have to reassure them), and (c) being around a lot to help them over bumps so they don’t start to lose faith and drift on you. The second is (I think) mostly up to them, although trying to stay out of their way probably helps (e.g., don’t lecture endlessly on things that appear irrelevant and give them plenty of time to work in the lab). Clear goals should be a part of any educational activity, but a good project (like a good writing assignment) ought to have a lot of possible (good) outcomes, so the goals have to about properties of the outcome such as clarity, relevance, and focus. In the case of Software Design, we use a number of metrics gathering tools (JUnit tests, Clover test coverage, PMD) and communication and tracking tools (CVS/Subversion, TWiki, a home-grown tracking tool) to help clarify those goals and and provide regular, consistent feedback.

Boss fight from Flow
The other major challenge is to help break down a task that can seem overwhelming at first. If all they see is this huge mountain to climb in nothing but swim trunks and battered sneakers, they not surprisingly tend to lock up. If you can help them develop and focus on manageable intermediate goals, and also help them realize they have the skills and tools they need to reach those goals, then they have a much great chance of succeeding.

And all of this is not to say that somehow I/we have got this all worked out perfectly in our classes, but we try. My students are currently in the tail end of a large two week project that they’ve found pretty difficult (because it is). They’ve made lots of progress, but they’re still struggling with a variety of things, and I arguably haven’t given them optimal support. We’ve been wrestling with a number of our tools, so the “regular feedback” part hasn’t worked as well as I’d like, and it seemed to take them forever to “get” the whole idea of the Observer Pattern as a way to manage the interactions between their GUI views and their backend. We’ll cope, though.

Coming back to the game, the intent in flOw is to provide the player with the ability to easily adjust the difficulty of the game to suit their level of skill and understanding. When you drop into the thing, it’s not at all obvious (at least for me) what you’re supposed to do, so part of the challenge is simply figuring out what’s going on. It’s pretty clear that you’re supposed to guide your little swimming thing around, and it seems likely (giving the scoop-y mouth thing) that you’re supposed to “eat” other little simming things. It took me a little longer, however, to get a sense for the business of diving deeper and moving back up to shallower water, and how one controls that. One of the cool things about the game, though, is that the different depths feel much more continuous and less like the discrete levels common in other games, and the ability to move back and forth between them fairly easily does make you feel much more in control. I also like the fact that if you have a run in with a nasty beasty that wants to eat you, you don’t just die and start over, you are automatically bumped back up to a shallower area. Thus when you’re new and still trying to figure out what’s what, if you go too deep too fast, you don’t just die and become all frustruted, but instead are nudged back into safer waters.

‘Nuff said - go try it for yourself. I found watching this demo clip very helpful in giving me a sense of what gameplay could look like.

Credit (or blame!) for pointing me at this goes to Nate Fortuna, so take it up with him if you don’t get your work done.

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If you are Vin Diesel, yell really loud

Posted in Mildly amusing, Politics on February 16th, 2007
If you are Vin Diesel, yell really loud If you spot terrorism, blow your anti-terrorism whistle. If you are Vin Diesel, yell really loud.

The graphic is from Homeland Security’s http://www.ready.gov/. The caption (and many other funny ones as well) is from the folks at http://www.safenow.org/.

You knew you weren’t going to get any work done anyway, so just give in.

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I just bought a Snickers bar

Posted in Computing, Mildly amusing on February 9th, 2007

Snickers Super Bowl ad, 2007
It’s my small way of thanking them for their hi-bloody-larious Super Bowl ad.

Things that amaze me:

  • That some people want to ban this ad.
  • That it occurred to me to look for this on YouTube. (I’m not so out of it!)
  • That it was there. (OK, that didn’t really amaze me, but the official, sanctioned presence of things like this in places like YouTube definitely signals a sea change in marketing.)
  • That I’m actually posting a link to an ad!

I’m not actually a big fan of Snickers, but I managed to eat one for the cause. When I get home I can eat some of that wonderful dark chocolate that WeatherGirl bought me for Xmas. Nummmyyyyy…

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What slogan would Jesus put on a shirt?

Posted in Mildly amusing, Politics on February 2nd, 2007

PeeZed’s gotta a pointer to StampAndShout.com, source for many wonderful bumper stickers, shirts, and the like.

A few of the many winners:

How did our oil get under their sand?


Who would Jesus bomb?

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The force is with you, but you don’t have to use it everytime

Posted in Mildly amusing, Politics on February 1st, 2007

I probably only see 20% of the Daily Show and Cobert episodes (I just don’t watch that much TV), but it’s almost always a hoot when I do. I totally missed this gem when it aired, but happily PeeZed tapped us in. WeatherGirl started watching this, and soon had Sub-Evil Boy and I behind her guffawing along. I think we all watched it three times right then, and laughed like mad every time. For those who didn’t see it when it aired, now’s your chance:

So many wonderful moments, especially the spectacular opening, where Wolf Blitzer (hardly a paragon of hard-nosed journalism as a rule) has the gall to point out the supernova sized inconsistency in Cheney’s universe. I also just loved the hunting bit:

What do we do? Just sit around here waiting for old men’s heads to fly by?

Oh, yeah…

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Total nerdsville - everyone else move along

Posted in Computing, Mildly amusing on January 29th, 2007

You must protect yourself from those evil marketing rays
Those that have wrestled with the joys of GUI development, especially using Java’s GridBagLayout should find this animation highly amusing. Everyone else will probably be completely baffled and should probably clips their toe nails instead.

Tip of the cap to Matt Justin for the pointer. What other use do alumni have if not to provide us with such edifying distractions?

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Evil marketing ray guns are eating my brain!

Posted in Family, Mildly amusing, Photography on December 18th, 2006


pink Christmas, originally uploaded by ahyc.

Not my shot, but a wonderful (in the deeply scary sort of way) shot by the talented ahyc at a Harrods window display.

Luckily we avoid a lot of this sort of thing out here in the hinterland. We have our little Parade of Lights when they turn on the Xmas lights on main street, and the shop windows have their cardboard santas taped in the window, but it’s all pretty easy to ignore. I may rupture something, though, if I see another TV advert telling me that I will have no love (or love life) if I don’t buy WeatherGirl some diamonds!

Personally, I recommend foil hats to keep the evil marketing ray guns from eating your brains. Below we have Sub-Evil Boy demonstrating their proper use while surfing the web in these difficult times.

You must protect yourself from those evil marketing rays

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